
The Vitric Bundle
Thirteen plugins. One collection.
Put every track in one modeled room and drag it to its depth. Level, early reflections, air and room share move together, the way real distance does.
Depth and room placement plugin
Put every track in one modeled room and drag it to its depth. Level, early reflections, air and room share move together, the way real distance does.
Depth and room placement plugin
Colorfield puts your whole mix on one stage, in one room. Put one Colorfield on every track and every Colorfield window shows all of those tracks standing in the same lit room. Drag a track forward or back, left or right, and it sounds as if it stood there. Turning a track down doesn't send it to the back of the room; it just makes it quieter. In a real room, distance changes how much of the room you hear, how soon the first reflections arrive, how much high end the air takes and how much close-up warmth is left. Colorfield moves all of that at once when you drag, and every track runs the same room tail, so the parts sound like they were played together. Choose from six modeled rooms: Tracking Room, Drum Room, Club, Echo Chamber, Loft and Concert Hall, each built from its shape and materials, from a 5 by 7 meter echo chamber to a 38 meter hall. Change the room in the header and every track moves into it at once, with the change crossfaded. Move the listener seat from the front row to the back, and pick an ORTF, Spaced Pair or XY array. Start from one of eight factory stage plots, from Club EDM to Orchestra, or place tracks by hand. Level Lock keeps a track's loudness steady while you move it, so you judge placement and not volume. The collision drawer lists tracks that mask each other where they stand and suggests the nearest move that cuts the masking by at least 40 %. Store four scenes, A to D, and glide back to any of them in one second. Colorfield reports zero latency: the direct sound is never delayed, so it stays tight and folds to mono cleanly, and only the room's reflections and tail arrive later, as they do in a room. In our test host an offline render matches playback bit for bit at buffer sizes from 64 to 4096 samples, automation included. VST3, AU and AAX on Mac, VST3 and AAX on Windows. Installs and updates through MuseHub, with no license key.
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