PolyNodes

PolyNodes

PolyNodes is a spatial sonic sculptor that redefines generative audio. By analyzing recorded source material, it constructs a 3D architecture that drives immersive, structural re-synthesis.

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Platforms
macOS
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PolyNodes is a generative sound synthesis platform that transforms audio into an interactive three-dimensional structure. Designed and developed by Sinan Bokesoy in collaboration with Daito Manabe, PolyNodes analyzes the temporal properties of an input sound across macro, meso, and micro scales, then maps key moments as interconnected nodes within a unique geometric form. Multiple playheads, called node agents, navigate this structure using different movement strategies, resynthesis methods, and signal processing techniques. This makes it possible to explore sound through spatial movement rather than a traditional linear waveform. PolyNodes also includes interactive DSP objects whose influence changes according to their proximity to the node agents. Additional modulation comes from real-time spatial data, geometric morphing through Isomorph states, and integrated stochastic modulators, binaural 3D audio rendering, creating an immersive environment for generative composition and experimental sound design.

What PolyNodes offers

3D Sound Mapping: Converts the temporal structure of an input sound into an interactive geometric network
Multi-Scale Composition: Analyzes and processes sound across macro, meso, and micro temporal levels
Multiple Node Agents: Navigates the structure with several playheads using different resynthesis and processing methods
DSP Interactables: Applies effects according to the distance between agents and objects in the
3D scene Spatial Modulation: Generates real-time modulation through CuboidFX and geometric movement
Isomorph & Stochastic Modulation: Morphs the sound structure between states and adds integrated stochastic control

What’s new

  • Users can drag audio waveform files directly onto the application window.
  • PolyNodes will automatically update its audio buffer and recalculate the PolyBNodes 3D structure accordingly.
  • Optimizations on CombFilter, Bitcrusher and Envelope methods.
2.2.0

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