Duck it! Delay
Ducking Delay
A dual-engine character delay that stages its echoes on a real depth axis. Two independent delay lines, four machines living inside the feedback loop, and one Depth control per engine that drives level, air absorption, smear, arrival time and width together. Zero samples of latency at every setting.
Echoes staged in space.
A dual-engine character delay that stages its echoes on a real depth axis. Two independent delay lines, four machines living inside the feedback loop, and one Depth control per engine that drives level, air absorption, smear, arrival time and width together. Zero samples of latency at every setting.
Echoes staged in space.
Colonnade Delay holds two complete, independent delays in one plugin, each repeating your sound as echoes you can place near or far. Set how far apart the echoes fall, free from 1 ms to 4 seconds or locked to your song tempo across 21 beat divisions. Give each delay a character, Studio, Tape, Bucket or Ghost, and use Age to take it from calibrated and clean to worn. The character, filter and pitch shifter sit inside the feedback loop, so the color builds with every echo. Start with Depth. It moves one delay's echoes from in front of your dry signal to far behind it, changing level, air, smear, arrival time and stereo width together, which is what distance sounds like. You can also drag the repeats onscreen, sideways for time and up or down for depth. Choose how the two delays connect: Dual in parallel, Ping-Pong alternating across the stereo image, Serial with one feeding the other, or Mid/Side for the center and the sides. With 44 factory presets, ducking that steps the repeats back while the vocal sings, and zero added latency, Colonnade Delay gives you a short slap and a long tail from one insert.
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