Muse Percussion Reviews

0.6.3

and free

passionate-pigeon384

0.6.3

THE BEST IN THE WORLD

forthright-shrew542

0.6.3

Obviously this is from when I had them, but they sound great! all I could ask for, though, is that there should be bowed vibraphone sounds. I don't have them anymore since they just won't download at all.

rare-gnu434

0.6.3

It really rocks, let's add Handbells next

salty-barracuda192

0.6.3

there is a bass drum and gong ideat where you have to were we can have whale noises comig from the drum themselfs and itll be an fantasic thing to have but over all this the best percussion imput

TheGamingNerdMusician

0.6.3

It would be nice to add rim clicks to the snare drum and toms even stick clicks would be nice

davethemsuicmna

The sound is good, but no matter what I do, the volume won’t get louder. I had the volume all the way up for the bass drum in the mixer, and the dynamics were fff. Didn’t make it any louder. All the instruments are stupidly quiet.

Partner Response: Hi there, Thanks for the feedback and we're sorry to hear you are experiencing issues! Please submit a ticket to our help desk here: https://support.musehub.com/hc/en-gb/requests/new
dead-starling696

It works well however I can't seem to find the sound for wind chimes.

Music_Man01

0.6.3

The sounds are good but you need to be a master level hacker to figure out how to enable this, please make it intuitive

bouncy-capybara295

0.6.3

You'd think that, percussion being more noise than music, a machine like a computer would handle them well… But no. You'll need to constantly adjust volume in the mixer and use FXs to get close to the sound of an orchestra. That said, I'm not gonna sack something that is free...

Datacollection_Regime

0.6.3

This product is good. The only issue I can find is the fact that the timpani in MS Basic is much louder, and a similar amplitude would be nice here (I can't even hear in mf, only f or ff works).

Chlorine

0.6.3

Cant even find out how to open this thing, make it automatically open when installed if possible.

radiant-ibis195

0.6.3

rotating-raven274

0.6.3

The quality of support is negligible. There are a lot of bugs in this sound library. Accents are not played with low dynamics, drums and timpani sound too loud with FF dynamics, and with P dynamic they are almost not heard (which can be said about almost all percussion). The Big Kit and GM Drum Kit are lagging behind the metronome click and there are many more other issues. The support team is not responding to my bug reports, even though these bugs have been going on for over two years!!

noxious-weasel317

0.6.3

The sound quality is only decent, but that's good enough. It includes a very large variety which makes it very worth it. However, the timpani can only be explained as horrible. Most of the gongs/cymbals also have weird bugs that sometimes they play quite, or sometimes they play louder regardless of the dynamics.

Fantasy Legend

0.6.3

The sounds are really great, especially considering that they're free, but I feel some of the instruments could be better. For instance, the concert toms only have playback for three toms, but many pieces call for four toms. Under mixed percussion, some instruments don't play back at all (ride cymbal), and I think you could do with adding more instruments to mixed percussion such as a china cymbal or other accessories. Adding a way to notate the direction wind chimes (mark tree) are played would also be a great addition. Overall, these are minor issues. I've had no major problems with Muse Percussion at all. Thank you

Alan Sanchez

I'm not a drummer, but I still will write drumkit stuff so support my songs and I think that the new layout stuff is just a lot more inconvenient that before. I much prefer the small white bar across my screen then a huge tab that's just in the way. It does sound a lot better than the basic but there's only one type of sound which is very limiting unlike with the basic sounds were you can choose from power, standard, room, jazz etc. For example, if you're writing metal and want more power, double bass just doesn't hit with the new sounds. If you're like me and don't want bass drum defaulted to voice 2 you still have to change the drum settings manually which isn't terrible because I was doing it before anyways but I still wish there was an easier way to do it. Overall, just trying to place notes is unnecessarily more difficult than it was before. as nice as it sounds, in my opinion it's just not worth the hassle.

BringBackThrash

*Note: This review was originally written in Korean and translated into English using ChatGPT.* I'll clearly explain why the hi-hat auto-close feature is problematic rather than helpful: **1. A dedicated hi-hat pedal symbol already exists.** Music notation already provides a dedicated hi-hat pedal symbol (marked as an 'x') near the bass drum notes. If a composer wants the hi-hat to close, they can simply use this existing symbol explicitly. **2. It's impossible for an algorithm to accurately predict all musical contexts where the hi-hat should close.** Music varies greatly, and I believe this diversity should ideally be clearly expressed through notation. After the recent update, I noticed the hi-hat now automatically closes whenever there’s a rest or another note following an open hi-hat symbol. Moreover, there seems to be a bug: - In the previous version of Muse Percussion, consecutive open hi-hat symbols naturally sustained even if the following open hi-hat had a softer dynamic marking than the previous one (for example, 'f' followed by 'mf'). This behavior accurately reflected realistic playing. - In the updated version, however, the hi-hat sound unexpectedly cuts off at the second note with the softer dynamic marking. Here's a simple, practical example to demonstrate the issue: - **Open Hi-Hat/Kick Drum:** Beats 1, 2.5, and 4 - **Snare:** Beats 1.5, 1.75, 2, 2.25, 3, 3.25, 3.5, 3.75, 4.5, and 4.75 In this scenario, the automatic hi-hat closing interrupts the open hi-hat sound whenever the snare hits occur. Another common scenario affected by this issue is playing paradiddles, with the right hand on an open hi-hat and the left hand on the snare drum. If composers intentionally want to cut off the hi-hat sound, they can explicitly include the pedal symbol. However, due to the current auto-close behavior, the hi-hat sound prematurely cuts off even without the pedal symbol, significantly disrupting intended musical expressions. Muse Hub automatically updates by default, meaning the software updated without my consent, and I can no longer revert to the previous sound behavior. This severely affected my workflow, ruining carefully prepared scores that required extensive effort. I sincerely ask the developers to reconsider this feature.

true-yak493

Muse percussion is such a massive step up from the previous sounds. Every problem I've ever had with the MSBasic sound library has been removed and replaced with something incredible, especially with the new update which added even more instruments.

UndergroundBeef

really good i just would like a rainstick

difficult-monkey894

thank you for fixing the problem.

wise-loris90

Everything about this is amazing, nothing else to really say. The only issue I have is with the drum kit, I feel like it could definitely support more drums (like the large kit in regular MS basic), and the balance between each part of the kit seems a bit off (E.G in one song I'm working on, at forte the hi hat open and closed is a bit louder than the kick and snare drum)

rude-quail129

Like most of the muse group packs, this one is good, however there is an issue with the bass drums currently where it plays tremellos (specifically the 8th note/16 note ones) as if it is FF regardless of the actual dynamic. Not a dealbreaker but it greatly messes with one of my songs.

untidy-jay765

Where is the rest of Auxilary Percussion?

turbulent-shark724