- MuseSounds & notation
- Virtual instruments
Mandolin, ukulele, banjo, 12-string, single-coil electric, fretless resonator and pedal steel — what is in Muse Guitars Vol. 2, how bends, slides and hammer-ons play back from notation, and how it fits with the free Vol. 1 and MuseSounds Pro.
‣ Read now- Loops & samples
- Audacity
- Vocals
Build a backing track from individually bought, royalty-free loops, record and layer a vocal over it in Audacity, and finish the demo with two plugins — a songwriter’s workflow from first loop to exported file.
‣ Read nowThe four routes for getting a plugin to customers — MuseHub, your own store, plugin marketplaces and bundles — with the trade-offs of each, what to prepare before you publish, and how to market a plugin without a marketing team.
‣ Read nowA map of plugin development from idea to release: what a plugin is, the formats hosts load (VST3, AU, AAX), the languages and frameworks that do the heavy lifting, and how to protect and distribute the result.
‣ Read nowWhy a plugin needs licensing beyond revenue, the options from no-code DRM to an integrated SDK, what PACE and Cryptlex offer and cost, why building your own is usually a mistake, and how to choose for your size.
‣ Read now